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Showing posts with the label Google Maps

2018-07-18: Why We Need Private Web Archives: Almost Two-Thirds of Web Traffic IS NOT Publicly Archivable

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Google.com mementos from May 8th 1999 on the Internet Archive In terms of the ability to be archived in public web archives, web pages fall into one of two categories: publicly archivable, or not publicly archivable. 1. Publicly Archivable Web Pages: These pages are archivable by public archives. The pages can be accessed without login/authentication. In other words, these pages do not reside behind a paywall. Grant Atkins examined paywalls in the Internet Archive for news sites and found that web pages behind paywalls may actually be redirecting to a login page at crawl time. A good example of a publicly archivable page is   Dr. Steven Zeil's page  since no authentication is required to view the page. Furthermore, it does not use client-side scripts (i.e., Ajax) to load additional content, so what you see in the web browser and what you can replay from public web archives are exactly the same. Screen shot from  Dr. Steven Zeil's page  capture...

2013-05-25: Game Walkthroughs As A Metaphor for Web Preservation

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Do you remember playing the Atari 400/800 game " Star Raiders "?  Probably not, but for me it pretty much defined my existence in middle school: the obvious Star Wars inspiration, the stereo sound, the (for the time) complex game play , the 3D(-ish) first-person orientation -- this was all ground-breaking stuff for 1979.  It, along with games like " Eastern Front (1941) ", inspired me at a young age to become a video game developer; an inspiration which did not survive my undergraduate graphics course .  I could encourage you to (re)experience the game by pointing you to the ROM image for the game, as well an appropriate emulator (I used " Atari800MacX "), but without the venerable Atari joystick (the same one used in the more famous 2600 system), it just doesn't feel the same to me.  And although the original instructions have been scanned, the game play is complex enough that unlike most games of the era, you can't immediately understa...