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Showing posts with the label Game Walkthroughs and Web Archiving

2024-03-21: Surveying Recent Work on Measuring Web Archiving and Replay Performance

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  Figure 1: Six articles and the type of web archiving and replay performance metrics that they included in their work. For the Game Walkthroughs and Web Archiving project , we have created web archiving livestreams ( example livestream ) that use tools to measure the performance of web archiving and replay systems, so that we can see which crawler had better performance during the livestream. In this post, we categorize and survey six related works that include performance metrics related to web archiving and replay quality (Figure 1). The four categories shown in Figure 1 are archivability , completeness , visual correspondence , and interactional correspondence . Three of these categories, visual correspondence, completeness, and interactional correspondence, for measuring web archiving and replay performance are associated with Reyes Ayala ’s grounded theory (Paper: " Correspondence as the primary measure of information quality for web archives: A human-centered grounded theo...

2024-02-01: Defining Gamification

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Figure 1: Differentiating concepts similar to gamification by using the two dimensions of playing/gaming and parts/whole. Figure from https://doi.org/10.1145/2181037.2181040 For the Game Walkthroughs and Web Archiving project , part of the project involved applying game concepts to the web archiving process so that we could make our web archiving livestreams ( example livestream ) more like a spectator sport. When I first started working on this project, I didn't know if our web archiving livestream was a serious game or gamification . After reading Deterding et al.’s paper “ From game design elements to gamefulness: Defining “gamification” ”, I have a better understanding of what gamification is when compared to other game related studies like serious games. Differentiating Gamification From Other Game Studies Deterding et al. differentiated gamification from other game studies like serious games, pervasive games, and playful design. Some of these terms (gamification, serious ga...