2023-08-11: Paper Summary: "Mastering Diverse Domains through World Models"
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- Infinite Possibilities: Minecraft is a sandbox game that presents an almost infinite number of possible states and actions. This immense state-action space can be challenging for a model to learn effectively and efficiently.
- Long-term Planning: Effective play often requires long-term planning and strategic decision-making. For instance, to build a complex structure, a player needs to gather resources, create tools, and possibly manage survival aspects, all while dealing with potential threats. These activities are interconnected and require foresight that may be challenging for an AI model to grasp.
- Sparse and Delayed Rewards: Many tasks in Minecraft don't provide immediate feedback or rewards, which can make it difficult for an AI model to learn which actions are beneficial. For example, the benefits of mining certain resources or building a structure may not become apparent until much later in the game.
- Procedurally Generated Environments: Each Minecraft world is procedurally generated and unique, which means that a model trained on one world might not perform well in another. This dynamic environment requires a model to adapt and generalize well, adding another layer of complexity to the task.
- Multi-modal Input: The game involves various forms of inputs including visual input (the 3D world), textual input (the game's chat), and auditory input (sounds from the environment or mobs). Processing and making sense of these various inputs in a cohesive way to make decisions can be a challenging task for an AI model.
- Creative Aspects: A significant part of Minecraft's appeal lies in its creative aspects, like building structures and creating art. Creativity is a complex cognitive function that's difficult for machines to replicate, which can limit an AI's ability to fully engage with the game's possibilities.
- DreamerV3 is a versatile algorithm that can proficiently learn a diverse set of domains with fixed hyperparameters, thereby making reinforcement learning more accessible.
- The study showcases DreamerV3's scalability, demonstrating how larger model sizes lead to consistent enhancements in final performance and data efficiency.
- The study carries out a thorough assessment of DreamerV3, demonstrating its superiority over specialized algorithms across various domains. The researchers also provide the training curves of all methods for comparison purposes.
- The researchers discover that DreamerV3 achieves a significant milestone in artificial intelligence by collecting diamonds in Minecraft without the need for human data or curricula. This accomplishment highlights the algorithm's ability to tackle long-standing challenges in the field.
DreamerV3
World Model Learning

Figure 5 shows a visualization of long-term video predictions generated by the world model. To process visual inputs, convolutional neural networks (CNN) are used in the encoder and decoder, while low-dimensional inputs are processed using multi-layer perceptrons (MLPs). The dynamics, reward, and continue predictors are also MLPs. To obtain representations, a vector of softmax distributions is sampled, and straight-through gradients are taken through the sampling step. The world model parameters φ are optimized end-to-end to minimize the prediction loss L_pred, the dynamics loss L_dyn, and the representation loss L_rep, with corresponding loss weights β_pred = 1, β_dyn = 0.5, β_rep = 0.1, given a sequenced batch of inputs x_1:T, actions a_1:T, rewards r_1:T, and continuation flags c_1:T.
Actor-Critic Learning
Benchmarks
- Proprio Control Suite comprises 18 low-dimensional continuous control tasks that
require a budget of 500K environment steps. The tasks involve various activities,
including controlling locomotion and manipulating robots.
- Visual Control Suite is similar to the Proprio Control Suite except it consists of 20 continuous control tasks with only high-dimensional images as inputs and increases the environmental step budget to 1 million steps.
- Atari 100k comprises 26 Atari games with a budget of 400K environment steps,
equivalent to 100K steps after action repeat or 2 hours of real-time.
- Atari 200M is similar to Atari 100k except that it includes 55 Atari games and increases the environmental step budget to 200 million steps.
- BSuite consists of 23 environments, each with multiple configurations, totaling 468 configurations. The benchmark is designed to evaluate the agent's performance in various aspects, including credit assignment, robustness to reward scale and stochasticity, memory, generalization, and exploration.
- Crafter is a procedurally generated survival game with top-down graphics and
discrete actions. Its purpose is to test various agent abilities, such as wide and deep
exploration, long-term reasoning and credit assignment, and generalization.
- DMLab contains 3D environments that require an agent to learn spatial and temporal reasoning to perform well.
- Minecraft is a widely popular 3D crafting survival game. Acquiring diamonds in Minecraft has been a difficult problem for AI, as each episode takes place in a new procedurally generated 3D world where the player must find 12 milestones with limited rewards by gathering resources and crafting tools. To overcome the challenge of breaking blocks with a stochastic policy, which can impede progress if different actions are repeatedly sampled, the authors adopt the approach of prior work by increasing the block-breaking speed.
Results
On various benchmark tests, DreamerV3 has shown significant improvements over previous state-of-the-art algorithms. In the open-world game Minecraft, the challenge of collecting diamonds with sparse rewards has been a long-standing problem in the field of artificial intelligence. DreamerV3, with its default hyperparameters, has been applied to this task and has shown to be the first algorithm to successfully collect diamonds in Minecraft without the use of human data. Furthermore, in various other benchmark tests, such as Proprio Control Suite, Visual Control Suite, Atari 100K, BSuite, Crafter, and DMLab, DreamerV3 has outperformed previous state-of-the-art algorithms. Notably, on DMLab, DreamerV3 matches and even exceeds the performance of the scalable IMPALA agent in only 50 million environment steps, which is a significant data-efficiency gain of over 13,000%. Overall, DreamerV3 has proven to be a highly effective and efficient algorithm for a broad range of tasks.
The Dreamer v3 algorithm addresses the issues of varying signal magnitudes and instabilities in all of its components to achieve this goal. DreamerV3 has shown state-of-the-art performance in seven benchmarks, including continuous control from states and images, BSuite, and Crafter. It has also shown success in 3D environments that require spatial and temporal reasoning, outperforming IMPALA in DMLab tasks using 130 times fewer interactions and being the first algorithm to collect diamonds in Minecraft end-to-end from sparse rewards. However, the paper also acknowledges the limitations of DreamerV3, such as its inability to collect diamonds in Minecraft in every episode and the need for future investigations into larger models trained for multiple tasks across overlapping domains.
References
Hafner, D., Pasukonis, J., Ba, J., & Lillicrap, T. (2023). Mastering Diverse Domains through World Models. arXiv E-Prints, arXiv:2301.04104. doi:10.48550/arXiv.2301.04104
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Hafner, D. (2021). Benchmarking the Spectrum of Agent Capabilities. arXiv E-Prints, arXiv:2109.06780. doi:10.48550/arXiv.2109.06780
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Kaiser, L., Babaeizadeh, M., Milos, P., Osinski, B., Campbell, R. H., Czechowski, K., Erhan, D., Finn, C., Kozakowzski, P., Levine, S., Mohiuddin, A., Sepassi, R., Tucker, G., Michalewski, H. (2019). Model-Based Reinforcement Learning for Atari. arXiv E-Prints, arXiv:1903.00374. doi:10.48550/arXiv.1903.00374
Tassa, Y., Doron, Y., Muldal, A., Erez, T., Li, Y., de Las Casas, D., Sudden, D., Abdolmaleki, A., Merel, J., Lefrancq, A., Lillicrap, T., Riedmiller, M. (2018). DeepMind Control Suite. arXiv E-Prints, arXiv:1801.00690. doi:10.48550/arXiv.1801.00690
- Jim Ecker
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